JP048 Golzow, Germany. March 22, 1945.

History: The Vistula battle lost, the remnants of the German army reorganized behind the Oder-Neisse river, 
in vane hope to stop the Red Army. The situation was even worse since the 5th Shock Army already secured 
a bridgehead on the western side of the Oder. The battle was raging inside Kuestrin. The 56th Panzer Corps 
was assigned to stop the Russians without delay. At 0600 March 22nd the Russian steamroller hit the German 
main line straddling the main road to Berlin. Two Rusian armored spearheads were stopped with great loss 
on both sides but a third operating north of the main battle headed for Golzow. The village hosted elements 
of the Battalion HQ and was only lightly defended by a few panthers of the recon group plus a thin Grenadier 
company. The German commander of the area decided to take up the challenge.			

Aftermath: Under the Russian artillery fire, the Panzers had problems regrouping in Golzow. 
The Russians added to the confusion on the German side by firing a thick smoke screen at the 
edge of the village. The defenders had barely pulled themselves together when the first T-34
emerged from the smoke. But blinded and without their supporting infantry, the first beasts 
roaming the streets were easy prey. Supporting each other, Grenadiers and Panzers isolated and 
destroyed the tanks of the first wave one by one. But after the T-34 came the Stalins and assault
guns loaded with infantry riders. The fights where extremely violent and the losses dreadful. 
When all seemed lost, some Tiger II called on for help joined the fray. Under the shock, 
the Russians lost their nerve and finally withdrew. The breakthrough attempt ended in a 
bitter failure. That would nevertheless be only a respite before the unavoidable conclusion.						

Special thanks to Jean-Paul Goncalve for his development of the original ASL scenario that this 
Tigers on the Hunt engagement is based on. 


Play Mode: Best played as Soviets against Computer Germans or head to head, normal or hard difficulty.

Units: Human and A/I Players.
Russians: Leaders, Squads, LMG, ATR, AFVs.
Germans: Leaders, Squads, MMG, LMG, Panzerschrecks, AFVs.

Off Board Artillery: 120mm Russian.

Map: North is to the left, three maps (1x3). 
Visibility 14 hexes.

Special Rules: None.

Terrain: Rural, Brush, Low Hills and Small Town.

Scenario Length: 8 Game Turns.

Victory Objective: The side with the most Victory Points at the end is the winner. 
Both sides get VPs for owning VP Objectives and destroying enemy Units at the end of the scenario. 

Scenario Designer: John M. Pirman: Matrix Callsign - Big Ivan.
